Tkinter Confirmation Buttons And Game Gui (splice(?))
Never used Tkinter before, and I'm not quite sure what to do with it or how it works. Windows IDLE Shell. import time from tkinter import * input('Press enter to begin...') print
Solution 1:
The below code shows how you can achieve this and is commented to explain:
from tkinter import *
root = Tk() #declares that the main window belongs to root
frame = Frame(root) #creates a frame inside the main window so that we don't destroy the actual window when we refreshdefcommand1(frame):
frame.destroy() #destroys the frame and everything in it
frame = Frame(root) #new frame
label1 = Label(frame, text="What is your name?") #text label
entry1 = Entry(frame) #entry widget
button1 = Button(frame, text="Ok", command=lambda:command2(frame, entry1)) #continue button
frame.pack() #packs item
label1.pack() #packs item
entry1.pack() #packs item
button1.pack() #packs itemdefcommand2(frame, entry1):
var = entry1.get() #gets the text entered in the last phase and stores it before the item is destroyed
frame.destroy() #destroys the frame and everything in it
frame = Frame(root) #new frame
label1 = Label(frame, text="So %s is your name then? Are you sure?" % var) #text label
button1 = Button(frame, text="Yes", command=lambda:command3(frame, var)) #yes button
button2 = Button(frame, text="No", command=lambda:command1(frame)) #no button
frame.pack() #packs item
label1.pack() #packs item
button1.pack() #packs item
button2.pack() #packs itemdefcommand3(frame, var):
frame.destroy() #destroys the frame and everything in it
frame = Frame(root) #new frame
label1 = Label(frame, text="Then %s, let your adventure begin..." % var) #text label
frame.pack() #packs item
label1.pack() #packs item
label1 = Label(frame, text="Press below to begin...") #text label
button1 = Button(frame, text="Begin", command=lambda:command1(frame)) #begin button
frame.pack() #packs item
label1.pack() #packs item
button1.pack() #packs item
root.mainloop() #starts event loop
I would still recommend http://effbot.org/tkinterbook/ as a starting point for tkinter.
The below shows how you can align the two buttons next to each other, the code is commented to show where it varies from the original:
from tkinter import *
root = Tk()
frame = Frame(root)
defcommand1(frame):
frame.destroy()
frame = Frame(root)
label1 = Label(frame, text="What is your name?")
entry1 = Entry(frame)
button1 = Button(frame, text="Ok", command=lambda:command2(frame, entry1))
frame.pack()
label1.pack()
entry1.pack()
button1.pack()
defcommand2(frame, entry1):
var = entry1.get()
frame.destroy()
frame = Frame(root)
frame1 = Frame(frame) #creates lower frame
label1 = Label(frame, text="So %s is your name then? Are you sure?" % var)
button1 = Button(frame1, text="Yes", command=lambda:command3(frame, var)) #this button is now in the lower frame
button2 = Button(frame1, text="No", command=lambda:command1(frame)) #this button is now in the lower frame
frame.pack()
frame1.pack(side="bottom") #packs lower frame
label1.pack()
button1.pack(side="left") #packs button left
button2.pack(side="right") #packs button rightdefcommand3(frame, var):
frame.destroy()
frame = Frame(root)
frame1 = Frame(frame)
label1 = Label(frame, text="Then %s, let your adventure begin..." % var)
frame.pack()
label1.pack()
label1 = Label(frame, text="Press below to begin...")
button1 = Button(frame, text="Begin", command=lambda:command1(frame))
frame.pack()
label1.pack()
button1.pack()
root.mainloop()
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